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電腦圖學概論

  • 開課系所 : 資訊工程學系
  • 授課教師 : 李宗南
  • 授課方式 : 課堂講授
  • 學分數 : 3學分

課程目標

Computer graphics embraces a large number of application areas, from the fantasy world of film and television to more practical areas such automobile , flight, and many mechanical engineering parts simulation and design. While certain aspects are locked into particular areas – parametric surface techniques are used almost exclusively in engineering CAD – users as diverse as architects, molecular scientists and movie animator use 3D modeling and rendering techniques. The most fundamental of computer graphics include graphics systems, Graphics programming using Open GL, input and interaction, geometric and transformation, viewing system, shading and rasterization and animation. In this class we will discuss those related topics

課程大綱

  1. Introduction of Computer Graphics
  2. Graphics systems and models
  3. Graphics programming
  4. Input and interaction
  5. Geometric and Transformation
  6. Viewing Systems
  7. Shading
  8. From vertices to fragments
  9. Discrete techniques
  10. 3D Computer Animation

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